Other Tricks
Fakie Nollie: While riding a fakie (see top), position for a nollie. Execute the nollie while in riding a fakie. This isn't easy to do. It would help if you had grippier griptape or scratched off a bit to provide a stick coating where grip tape was.
Board Twitch: Position for an ollie (See top). Aim for a high ollie and as it starts levelling out, twitch the board one way slightly and move it back. Land it as you would normally.
Walk The Dog: Position for an ollie (See top). Use your tail finger and pivot the board 180 degrees. Then keeping your tail finger in position (in this case it should be in front) put your index behind it, so you should be riding fakie on the front of the board.
Benihana: Position for an ollie. Get massive air and in mid-air as you start levelling out, stick out your thumb and let the board land on it. All your other fingers should not be in contact with the board. Balance the board as long as possible and land it. This is extremely hard as it requires precision, timing and balance.
Crossbone: Execute the ollie and gain alot of air. While in mid-air (45 degrees) place your thumb on the nose of the board. Land with your usual finger positioning and roll away.
Over the lil: Ollie down/off stairs or any inclined plane.
Up the lil: Ollie up/over stairs or any inclined plane.
Typhoon (Made Up): Position your index in the middle of the board, and your other finger on the corner of the tail. Press down firmly and hard on the corner of the tail, while you lift your index finger. The board should be spinning off in different directions. It usually spins diagonally. The only problem is this is nearly impossible to land due to its inconsistent spinning.
Nose Uni-Manual: Ride and balance the board so that it is doing a manual only on one of the front wheels.
Tail Uni-Manual: Ride and balance the board so that it is doing a manual on one of the back wheels.
Cheating Tricks: These tricks should not be done for any other reason than fun or goofing around. This is considered cheating. And cheating is not a good thing.
Cheat Kickflip: Put one of your fingers near the side of the board located halfway between the tail and the nose. Push hard on that side and the board should flip. This is very hard to land as it spins in all sorts of ways unimaginable.
Cheat Ollie: If you can't do an ollie then you shouldn't be fingerboarding at all. lol. This is a cheat version that is only done for fooling around. Put your fingers in an ollie position except add your pinky underneath the tail. Lift and do an ollie perfectly.
Cheat Frontflip: Put your back tail end finger underneath the tail part of the board. Jerk up your finger quickly and in a forward direction. It should flip forward. The hard part is landing as it's inconsistent.
Sabtu, 29 Mei 2010
Trick Fingerboard Ramps
Vert/Ramp Tricks
Note: Vert and Ramp tricks can be basically anything. Flips and spins are often done on verts and ramps. Grinds can be done on the coping (lip) of the ramp. Just make sure to land properly with the board parallel to the vert/ramp surface.
Vert: Travel up a ramp and come back down it without changing directions.
Cabbalerial: While riding a fakie (see above), travel up the ramp and complete a 360-shove-it (see above) in the air and come back down the ramp without grabbing (see above).
Half Cab: Execute the same thing you would for a cabbalerial (see above) except do a pop-shove-it (180 ollie) instead of the 360. Head back down the ramp without grabbing.
Axle Stall: Travel up a ramp and as you approach the coping, turn so that the trucks rest on the coping. It should look like a 50-50 grind that isn't moving. Rotate your board 90 degrees back down and move into a fakie.
Fakie Rock: Travel up a ramp and once you hit the end or the coping (edge of ramp), tap the middle of your board on the coping (similar to the boardslide, see above). This should have been done with your tail and nose jutting out without touching any part of the ramp. Rock backwards down the ramp.
Feeble: Travel up a ramp and once you hit the coping, lock your back trucks onto it. In a smooth immediately motion, push your forward finger (index) to push the side of the board down 90 degrees. One of the front wheels should now be touching the flat top of the ramp. The board's griptape should be parallel to the ramp surface, and the side of the board parallel with the flat top. Tilt your index finger back returning to a position to go down the ramp.
Blunt: Travel up a ramp and once you hit the coping, continue going and allow your back trucks to leave the surface of the ramp. Tap your tail on the ramp surface with your back trucks resting on the flat top. Your board should still be perpendicular to the ground. The tap of your tail on the ramp should bring your board into a nollie in order to go back down the ramp. So the landing part of this trick will be a nollie which is done perpendicular to the ground.
Note: Vert and Ramp tricks can be basically anything. Flips and spins are often done on verts and ramps. Grinds can be done on the coping (lip) of the ramp. Just make sure to land properly with the board parallel to the vert/ramp surface.
Vert: Travel up a ramp and come back down it without changing directions.
Cabbalerial: While riding a fakie (see above), travel up the ramp and complete a 360-shove-it (see above) in the air and come back down the ramp without grabbing (see above).
Half Cab: Execute the same thing you would for a cabbalerial (see above) except do a pop-shove-it (180 ollie) instead of the 360. Head back down the ramp without grabbing.
Axle Stall: Travel up a ramp and as you approach the coping, turn so that the trucks rest on the coping. It should look like a 50-50 grind that isn't moving. Rotate your board 90 degrees back down and move into a fakie.
Fakie Rock: Travel up a ramp and once you hit the end or the coping (edge of ramp), tap the middle of your board on the coping (similar to the boardslide, see above). This should have been done with your tail and nose jutting out without touching any part of the ramp. Rock backwards down the ramp.
Feeble: Travel up a ramp and once you hit the coping, lock your back trucks onto it. In a smooth immediately motion, push your forward finger (index) to push the side of the board down 90 degrees. One of the front wheels should now be touching the flat top of the ramp. The board's griptape should be parallel to the ramp surface, and the side of the board parallel with the flat top. Tilt your index finger back returning to a position to go down the ramp.
Blunt: Travel up a ramp and once you hit the coping, continue going and allow your back trucks to leave the surface of the ramp. Tap your tail on the ramp surface with your back trucks resting on the flat top. Your board should still be perpendicular to the ground. The tap of your tail on the ramp should bring your board into a nollie in order to go back down the ramp. So the landing part of this trick will be a nollie which is done perpendicular to the ground.
Trick Fingerboard Grinds
Grinds
50-50: The most basic grind. Position your fingers for an ollie. Ollie up onto the rail or surface you are going to grind on. Land so that the board's trucks are grinding on the surface (note: make sure your trucks are grinding not your wheels, or that would mean it's just merely rolling along on the surface). Ride the board or ollie off the rail.
5-0: This is similar to the 50-50. Position your fingers for an ollie. Ollie up onto the surface you are going to grind on. Land on your back trucks only. Your nose should be pointing up. Grind it all the way and land.
Nosegrind: This is the same as 5-0 only you are grinding on your front trucks. Make sure to land on on your front trucks after ollieing. Land smoothly and roll away.
Boardslide: Position your fingers for an ollie. You should start ollieing slightly before you reach the surface while rolling. Execute half a pop-shove-it and land so that the grinding surface (i.e.: rail, edge of a textbook) is between your two trucks. The rail should be right in the middle of the underside of the board. Ride it all the way and perform the other half of the pop-shove-it near the end of the grind to land. If your on the edge of a book, you could even move back into a 50-50 grind and do other tricks to get off it. (i.e.: 50-50 then as you approach the end of the rail, do a varial kickflip off). Note: a frontside boardslide is when your fingernails are pointing in the direction you're grinding in, and backside boardslide is when your fingernails point in the opposite direction.
Smith grind: Execute the 50-50 grind (above) only, the main difference is in this grind, only the backtruck is on the rail, the front trucks are hanging against the side of the rail. In relation to the rail and the direction of travel, the board should be pointed 45 degrees or less away from the rail. Start with the ollie and land on your back trucks like the 5-0 (above), then drop your front immediately. Do it smoothly and quickly and there's your smith grind. Keep one of your fingers on the back screws over the truck.
Feeble grind: Execute the smith grind (Above). Its exactly the same except for the fact that the front trucks which are hanging off the side are rubbing against the side of the rail as well. The whole board is tilted towards one side slightly, the opposite side of the rail than the front trucks. The tilt is comparable to the primo grind (See below), only less tilted. Land by making your board flat again (no tilt) back into a smith grind. Now ride off the rail on your back trucks.
K-grind: Execute the 50-50 grind (above) only, the main difference is in this grind, only the front truck is on the rail, with the back truck hanging off the rail. It should look like a smith grind with the front trucks instead of the back. Do it exactly the same way as any other truck grind tricks. Ollie onto the rail and land on your front trucks. Let the back trucks hover off the rail.
Salad Grind: Execute the 5-0 grind (above) only, in a crooked form. The back trucks should be grinding and the front trucks off the rail, angled up and away from the rail. The front trucks should be hovering with the nose pointing up at 45 degrees or less. Land smoothly by riding off the rail.
Crooked Grind: Execute the k-grind in exactly the same way only instead of letting the back trucks hang off the rail, put more force on the front so that the back truck is angled upwards pointing roughly 45 degrees or less up.
Darkslide: Position your fingers for an ollie. In order to execute this trick, you have to master the heelflip/kickflip and the pop-shove-it. For this trick, as you approach the grinding surface, start with a pop-shove-it (See above). Once your board starts the spin, add a heelflip/kickflip to it. The board should be rotating and spinning. Once the griptape is facing down, and the pop-shove-it is 90 degrees to the direction the original position was, land it on the grinding surface. At this point, you should have your board griptape facing down and your fingers should be on the side with your trucks and image. The grinding surface should be in the middle of the board. Finish the grind and now for the harder part, the landing of the trick. You need to get the board facing upright again and also pointing the right direction. So the objective is to finish the other part of the heelflip/kickflip and pop-shove-it you started off with. The hard part is you have to do it on the underside of the board. Practice makes perfect =)
Kasper slide: Execute a kickflip/heelflip (see above) onto the rail and land with your griptape facing down. The board should still be pointing in the direction of the rail (50-50). Put your pointer finger under the griptape and the other finger on the board graphics which should be facing up at this point. Kickflip/heelflip to land it again.
Primo grind: This is extremely difficult. It is basically a 50-50 grind with the side of your board, trucks pointing vertical. Position your fingers for an ollie. Execute half a kickflip/heelflip and land on the side of your board on the rail. Grind with the board pointed in the direction of the rail. Then just tap the griptape side of the board and it should flip back to its original position when you want to land it. Getting it on the rail and balancing it is difficult so practice practice practice.
90-90/Dragslide (Made Up): My own little invention. Start off like a 50-50, facing the rail and ollieing onto it. Except this time don't land in the middle of the trucks. Land between the truck and wheel of one side. It should be grinding right next to (against) one side's wheels. With one side of the wheels/trucks grinding, the board should still be facing the direction you are travelling in. Land and roll away. Note: Can be easily landed by executing a kickflip/heelflip as well.
Rear Dragslide (Made Up): Another invention. Do the 90-90 grind (see above) except land with the nose pointing up and trucks up. Land and roll away.
Front Dragslide (Made Up): Another variation of the 90-90. This time, land the 90-90 except with the tail and back trucks pointing up.
Crooked Dragslide (Made Up): Execute the 90-90 grind only land diagonally. The opposite sides' wheel/truck should be grinding. For example, if your rear right wheel + truck is grinding, then your front left wheel/truck will be grinding against the rail.
Over The Gap(Made-Up): This is the act of grinding on two rails at the same time. The two rails can be different elevation if wanted. Execute any grind that allows your board to slide over two surfaces with a gap in the middle. Talk about having your feet in two boats. =P
50-50: The most basic grind. Position your fingers for an ollie. Ollie up onto the rail or surface you are going to grind on. Land so that the board's trucks are grinding on the surface (note: make sure your trucks are grinding not your wheels, or that would mean it's just merely rolling along on the surface). Ride the board or ollie off the rail.
5-0: This is similar to the 50-50. Position your fingers for an ollie. Ollie up onto the surface you are going to grind on. Land on your back trucks only. Your nose should be pointing up. Grind it all the way and land.
Nosegrind: This is the same as 5-0 only you are grinding on your front trucks. Make sure to land on on your front trucks after ollieing. Land smoothly and roll away.
Boardslide: Position your fingers for an ollie. You should start ollieing slightly before you reach the surface while rolling. Execute half a pop-shove-it and land so that the grinding surface (i.e.: rail, edge of a textbook) is between your two trucks. The rail should be right in the middle of the underside of the board. Ride it all the way and perform the other half of the pop-shove-it near the end of the grind to land. If your on the edge of a book, you could even move back into a 50-50 grind and do other tricks to get off it. (i.e.: 50-50 then as you approach the end of the rail, do a varial kickflip off). Note: a frontside boardslide is when your fingernails are pointing in the direction you're grinding in, and backside boardslide is when your fingernails point in the opposite direction.
Smith grind: Execute the 50-50 grind (above) only, the main difference is in this grind, only the backtruck is on the rail, the front trucks are hanging against the side of the rail. In relation to the rail and the direction of travel, the board should be pointed 45 degrees or less away from the rail. Start with the ollie and land on your back trucks like the 5-0 (above), then drop your front immediately. Do it smoothly and quickly and there's your smith grind. Keep one of your fingers on the back screws over the truck.
Feeble grind: Execute the smith grind (Above). Its exactly the same except for the fact that the front trucks which are hanging off the side are rubbing against the side of the rail as well. The whole board is tilted towards one side slightly, the opposite side of the rail than the front trucks. The tilt is comparable to the primo grind (See below), only less tilted. Land by making your board flat again (no tilt) back into a smith grind. Now ride off the rail on your back trucks.
K-grind: Execute the 50-50 grind (above) only, the main difference is in this grind, only the front truck is on the rail, with the back truck hanging off the rail. It should look like a smith grind with the front trucks instead of the back. Do it exactly the same way as any other truck grind tricks. Ollie onto the rail and land on your front trucks. Let the back trucks hover off the rail.
Salad Grind: Execute the 5-0 grind (above) only, in a crooked form. The back trucks should be grinding and the front trucks off the rail, angled up and away from the rail. The front trucks should be hovering with the nose pointing up at 45 degrees or less. Land smoothly by riding off the rail.
Crooked Grind: Execute the k-grind in exactly the same way only instead of letting the back trucks hang off the rail, put more force on the front so that the back truck is angled upwards pointing roughly 45 degrees or less up.
Darkslide: Position your fingers for an ollie. In order to execute this trick, you have to master the heelflip/kickflip and the pop-shove-it. For this trick, as you approach the grinding surface, start with a pop-shove-it (See above). Once your board starts the spin, add a heelflip/kickflip to it. The board should be rotating and spinning. Once the griptape is facing down, and the pop-shove-it is 90 degrees to the direction the original position was, land it on the grinding surface. At this point, you should have your board griptape facing down and your fingers should be on the side with your trucks and image. The grinding surface should be in the middle of the board. Finish the grind and now for the harder part, the landing of the trick. You need to get the board facing upright again and also pointing the right direction. So the objective is to finish the other part of the heelflip/kickflip and pop-shove-it you started off with. The hard part is you have to do it on the underside of the board. Practice makes perfect =)
Kasper slide: Execute a kickflip/heelflip (see above) onto the rail and land with your griptape facing down. The board should still be pointing in the direction of the rail (50-50). Put your pointer finger under the griptape and the other finger on the board graphics which should be facing up at this point. Kickflip/heelflip to land it again.
Primo grind: This is extremely difficult. It is basically a 50-50 grind with the side of your board, trucks pointing vertical. Position your fingers for an ollie. Execute half a kickflip/heelflip and land on the side of your board on the rail. Grind with the board pointed in the direction of the rail. Then just tap the griptape side of the board and it should flip back to its original position when you want to land it. Getting it on the rail and balancing it is difficult so practice practice practice.
90-90/Dragslide (Made Up): My own little invention. Start off like a 50-50, facing the rail and ollieing onto it. Except this time don't land in the middle of the trucks. Land between the truck and wheel of one side. It should be grinding right next to (against) one side's wheels. With one side of the wheels/trucks grinding, the board should still be facing the direction you are travelling in. Land and roll away. Note: Can be easily landed by executing a kickflip/heelflip as well.
Rear Dragslide (Made Up): Another invention. Do the 90-90 grind (see above) except land with the nose pointing up and trucks up. Land and roll away.
Front Dragslide (Made Up): Another variation of the 90-90. This time, land the 90-90 except with the tail and back trucks pointing up.
Crooked Dragslide (Made Up): Execute the 90-90 grind only land diagonally. The opposite sides' wheel/truck should be grinding. For example, if your rear right wheel + truck is grinding, then your front left wheel/truck will be grinding against the rail.
Over The Gap(Made-Up): This is the act of grinding on two rails at the same time. The two rails can be different elevation if wanted. Execute any grind that allows your board to slide over two surfaces with a gap in the middle. Talk about having your feet in two boats. =P
Trick Fingerboard Flip and Spin
Flips n' Spins
Kickflips: Position your fingers for an ollie. Ollie up, (See above) as you start to level out the board, pull your fingers backwards (towards yourself). It should hit the side of the board closest to you. This will cause the fingerboard to spin counterclockwise towards yourself. As the board spins so that its griptape is facing up, land it with your fingers. It may help if you start to spin it before leveling out the board, giving you more time to land it properly. Make sure you don't overrotate the board. for a picture:
Heelflips: Position your fingers for an ollie. Do exactly the same thing as for a kickflip (See above) except when you make the board spin,, instead of pulling your fingers towards yourself, push your fingers out (away from yourself) in the opposite direction of the kickflip. The board should be spinning clockwise away from yourself. Land and roll away smoothly. See the picture above for a better idea of how it should be done.
Sex Change: Position your fingers for an ollie. This is basically a kickflip only whilst you are in the air, your fingers change position (from normal to fakie). Execute the same kickflip trick (see above) and twist your hand so your fingers change position. Land once the board has done a full rotation and the griptape is facing up.
Backflips: Position your fingers for an ollie. Start ollieing (See above), and do not level out your board. If you had hit the tail hard enough, and flicked it with your tail end fingers (push under the board) it should be rotating. Now, lift you fingers on the front of the board immediately, you do not want you fingers to be blocking the rotation. Lift all your fingers and let it rotate. Once it has completed a full turn, land it by pushing down with your fingers. Again, make sure you don't overrotate. for a picture:
Frontflips (Made-Up): A little something I made up =P. Position your fingers for an ollie. Start ollieing (See above), and let the board pull up to a 90 degree angle in relation to the ground. Then, quickly push forward on the nose with your index finger. If you have applied enough force, the board should be flipping forward. You want to land it as it rotates back to its upright position. Note: Do this trick very quick, as you do not want the board to overrotate backwards (backflip) or have the ollie levelling out before you do the frontflip. The rationale is that when the ollie levels out it also is losing height because of gravity. You need air to make it work. Also, frontflips maybe hard to land, if you manage to apply the same force every time then you have the trick in control.
Pop-Shove-It: Position your fingers for an ollie. Start the ollie (See above), however, make sure to not kick up the board too high, keep the board less than 45 degrees with the surface you're skating on. As you tap the tail down, keep the finger on the middle of the board there and flick the other finger (on the tail) towards yourself. The forward finger should keep the board level with the ground and create an axis point. The tail finger should have already caused the tail to spin clockwise (towards you). As it starts to spin, lift your fingers away. Once it turns back to the original position, land with your fingers and roll away smoothly. Do not overrotate, in real life if you land 90 degrees to the original direction you were travelling you would be thrown off. (Note: This trick requires very very little force. If you apply too much force to your fingers, the board will overrotate or even flip over.)
360 Shove-It: Position your fingers for an ollie. Do exactly the same thing as the Pop-Shove-It (See Above) only this time apply a little more force to your fingers. Should be twice as much force. This would cause the board to spin two times. Land it smoothly and roll away.
Backside Shove-It: Position your fingers for an ollie. Do exactly the same thing as the pop-shove-it only the board spins in the opposite direction. The tail of the board should spin away from you. Do this by pushing your tail finger out instead pulling it. Land and roll away.
900-shove-it: Position your fingers for an ollie. Do exactly the same as the pop-shove-it (see above) only it should rotate 5 times. So as a result it is 5 pop-shove-its. The only difference is this should be done with much more force compared to the shove-it.
180 Ollie: Position your fingers for an ollie. Execute the pop-shove-it only land in fakie. This can be done with more rotations (540, 900 etc). However, when you execute 360s, 720s (increments of 360) etc. you always land in the same stance as the original position, therefore there is no need for changing to fakie. Just execute 360-shove-its.
Big Spin: Position your fingers for an ollie. Now execute the 360-shove-it, while in mid air, twist your hand a bit and switch finger positions to a fakie. This would represent a skater turning his/her body 180 degrees while the board spins 360. Land in your fakie stance and roll away smoothly.
Hardflip: Position your fingers for an ollie. This is basically the heelfip (See above) and a half a backflip (See above) combined. Execute the trick like the backflip, only once the board is 90 degrees (perpendicular) to the ground, push your fingers out as to make the board spin like in a heelflip. After this, the board should be spinning vertically and rotating about its lengthwise axis. It should still be perpendicular. Then once it has done a full heelflip, level the board and land it.
Varial Kickflip: Position your fingers for an ollie. This is basically a combination of a pop-shove-it and the kickflip. Start off as a pop-shove-it (See above), only add the kickflip in by pulling your fingers in towards yourself, giving it the kickflip's rotation. The board should be spinning 180 degrees parallel to the ground while it is rotating along its horizontal axis. Wait until it reaches the position you started off in, with the griptape up and land it with your fingers. Roll away smoothly and give yourself a pat on the back for completing a difficult flip.
Varial Heelflip: See Above. Execute the same trick as the varial kickflip, only the part where you do the kickflip, replace that with the heelflip.
Kickflips: Position your fingers for an ollie. Ollie up, (See above) as you start to level out the board, pull your fingers backwards (towards yourself). It should hit the side of the board closest to you. This will cause the fingerboard to spin counterclockwise towards yourself. As the board spins so that its griptape is facing up, land it with your fingers. It may help if you start to spin it before leveling out the board, giving you more time to land it properly. Make sure you don't overrotate the board. for a picture:
Heelflips: Position your fingers for an ollie. Do exactly the same thing as for a kickflip (See above) except when you make the board spin,, instead of pulling your fingers towards yourself, push your fingers out (away from yourself) in the opposite direction of the kickflip. The board should be spinning clockwise away from yourself. Land and roll away smoothly. See the picture above for a better idea of how it should be done.
Sex Change: Position your fingers for an ollie. This is basically a kickflip only whilst you are in the air, your fingers change position (from normal to fakie). Execute the same kickflip trick (see above) and twist your hand so your fingers change position. Land once the board has done a full rotation and the griptape is facing up.
Backflips: Position your fingers for an ollie. Start ollieing (See above), and do not level out your board. If you had hit the tail hard enough, and flicked it with your tail end fingers (push under the board) it should be rotating. Now, lift you fingers on the front of the board immediately, you do not want you fingers to be blocking the rotation. Lift all your fingers and let it rotate. Once it has completed a full turn, land it by pushing down with your fingers. Again, make sure you don't overrotate. for a picture:
Frontflips (Made-Up): A little something I made up =P. Position your fingers for an ollie. Start ollieing (See above), and let the board pull up to a 90 degree angle in relation to the ground. Then, quickly push forward on the nose with your index finger. If you have applied enough force, the board should be flipping forward. You want to land it as it rotates back to its upright position. Note: Do this trick very quick, as you do not want the board to overrotate backwards (backflip) or have the ollie levelling out before you do the frontflip. The rationale is that when the ollie levels out it also is losing height because of gravity. You need air to make it work. Also, frontflips maybe hard to land, if you manage to apply the same force every time then you have the trick in control.
Pop-Shove-It: Position your fingers for an ollie. Start the ollie (See above), however, make sure to not kick up the board too high, keep the board less than 45 degrees with the surface you're skating on. As you tap the tail down, keep the finger on the middle of the board there and flick the other finger (on the tail) towards yourself. The forward finger should keep the board level with the ground and create an axis point. The tail finger should have already caused the tail to spin clockwise (towards you). As it starts to spin, lift your fingers away. Once it turns back to the original position, land with your fingers and roll away smoothly. Do not overrotate, in real life if you land 90 degrees to the original direction you were travelling you would be thrown off. (Note: This trick requires very very little force. If you apply too much force to your fingers, the board will overrotate or even flip over.)
360 Shove-It: Position your fingers for an ollie. Do exactly the same thing as the Pop-Shove-It (See Above) only this time apply a little more force to your fingers. Should be twice as much force. This would cause the board to spin two times. Land it smoothly and roll away.
Backside Shove-It: Position your fingers for an ollie. Do exactly the same thing as the pop-shove-it only the board spins in the opposite direction. The tail of the board should spin away from you. Do this by pushing your tail finger out instead pulling it. Land and roll away.
900-shove-it: Position your fingers for an ollie. Do exactly the same as the pop-shove-it (see above) only it should rotate 5 times. So as a result it is 5 pop-shove-its. The only difference is this should be done with much more force compared to the shove-it.
180 Ollie: Position your fingers for an ollie. Execute the pop-shove-it only land in fakie. This can be done with more rotations (540, 900 etc). However, when you execute 360s, 720s (increments of 360) etc. you always land in the same stance as the original position, therefore there is no need for changing to fakie. Just execute 360-shove-its.
Big Spin: Position your fingers for an ollie. Now execute the 360-shove-it, while in mid air, twist your hand a bit and switch finger positions to a fakie. This would represent a skater turning his/her body 180 degrees while the board spins 360. Land in your fakie stance and roll away smoothly.
Hardflip: Position your fingers for an ollie. This is basically the heelfip (See above) and a half a backflip (See above) combined. Execute the trick like the backflip, only once the board is 90 degrees (perpendicular) to the ground, push your fingers out as to make the board spin like in a heelflip. After this, the board should be spinning vertically and rotating about its lengthwise axis. It should still be perpendicular. Then once it has done a full heelflip, level the board and land it.
Varial Kickflip: Position your fingers for an ollie. This is basically a combination of a pop-shove-it and the kickflip. Start off as a pop-shove-it (See above), only add the kickflip in by pulling your fingers in towards yourself, giving it the kickflip's rotation. The board should be spinning 180 degrees parallel to the ground while it is rotating along its horizontal axis. Wait until it reaches the position you started off in, with the griptape up and land it with your fingers. Roll away smoothly and give yourself a pat on the back for completing a difficult flip.
Varial Heelflip: See Above. Execute the same trick as the varial kickflip, only the part where you do the kickflip, replace that with the heelflip.
Trick Fingerboard Basic
Basics
These are the basics of further more complicated tricks. Most tricks evolves from these and the following are used extensively in many tricks.
Finger positioning: Although some tricks vary, most tricks are executed with your index (pointer) finger on the middle nearer to the front of the board. Then your other finger whatever you prefer [usually either the middle finger or the fourth finger (goofie)] on the tail of the board. This positioning is most useful for flips and other "air" tricks.
The Ollie: Position your fingers as stated above. First, tap down on the tail end of the board. (You do not have to hit the surface your board is on, unlike skateboarding. Due to the reason that it takes longer for the board to hit the surface and by that time your board is already supposed to be in the air) The tail end finger should be pushing forward and towards the underneath of the board. Now, your finger on the middle of board should be sliding up to the front as your back finger is pushing. This will pull the board forward even more. Next, let your finger on the tail end lift a bit to level out the board, and land. It may help if you gather a bit of speed on the board before executing the ollie. (Note: ollieing is the most useful in all the tricks you will be doing. It is the basis and fundamentals of all tricks.)for a picture:
The Nollie: Position your fingers with your index on the nose of the board. Your other finger (middle or fourth) should be on the middle of the board. Nollie up by tapping the nose down. Your index finger should be pushing forward and up while your finger on the middle of the board moves upwards towards the tail of the board. Level out by pushing down with your middle/fourth finger and lifting up your index. Land it smoothly. This is basically a backwards Ollie.
Fakie: This is riding your board with your fingers switched around. Relative to the direction you're travelling in, your index finger should be on the tail of your board, and your fourth (goofie)/middle finger should be on the center of the board.
Manual: Ride your board only one truck. Push down on the nose so that the nose isn't touching and the board is balanced on the front trucks. The tail should be up in the air.
Gap: Do an ollie over a gap. This is very simple, gather a bit of speed towards the gap, and ollie just as the front trucks leave the first surface and start going over the gap. Land it on the other side and roll away. Gaps are easy to set up. Anything works, you can take two textbooks and put it a distance apart from one another and do the gap over that.
Wallride: Position your fingers like the ollie and ride up near a vertical surface. Execute an ollie up onto a vertical surface. Ride up or across that. You can do a wallride 90 degrees to the surface of the wall, except you will be going straight up and down the wall. Or you can do a wallride travelling parallel to the wall, only ollie up onto the surface and ride forwards along it. Land it properly.
Kickturn: Travelling in one direction, apply very little pressure to lift the nose up. The tail should not touch the ground. Now pivot the board on the back trucks so it now points in the opposite direction. Put your fingers back into position.
Grabbing: While in mid air, place your thumb on the nose of your board and hold it through the air. This is the act of grabbing.
Drop-off: This is how to get onto a ramp. Travel along the flat top of the ramp until you reach and go over the coping (edge of the ramp). Now push your forward finger (index) down the ramp. As this is happening, you should still be travelling forward. As a result you will have moved off the top and down the ramp.
These are the basics of further more complicated tricks. Most tricks evolves from these and the following are used extensively in many tricks.
Finger positioning: Although some tricks vary, most tricks are executed with your index (pointer) finger on the middle nearer to the front of the board. Then your other finger whatever you prefer [usually either the middle finger or the fourth finger (goofie)] on the tail of the board. This positioning is most useful for flips and other "air" tricks.
The Ollie: Position your fingers as stated above. First, tap down on the tail end of the board. (You do not have to hit the surface your board is on, unlike skateboarding. Due to the reason that it takes longer for the board to hit the surface and by that time your board is already supposed to be in the air) The tail end finger should be pushing forward and towards the underneath of the board. Now, your finger on the middle of board should be sliding up to the front as your back finger is pushing. This will pull the board forward even more. Next, let your finger on the tail end lift a bit to level out the board, and land. It may help if you gather a bit of speed on the board before executing the ollie. (Note: ollieing is the most useful in all the tricks you will be doing. It is the basis and fundamentals of all tricks.)for a picture:
The Nollie: Position your fingers with your index on the nose of the board. Your other finger (middle or fourth) should be on the middle of the board. Nollie up by tapping the nose down. Your index finger should be pushing forward and up while your finger on the middle of the board moves upwards towards the tail of the board. Level out by pushing down with your middle/fourth finger and lifting up your index. Land it smoothly. This is basically a backwards Ollie.
Fakie: This is riding your board with your fingers switched around. Relative to the direction you're travelling in, your index finger should be on the tail of your board, and your fourth (goofie)/middle finger should be on the center of the board.
Manual: Ride your board only one truck. Push down on the nose so that the nose isn't touching and the board is balanced on the front trucks. The tail should be up in the air.
Gap: Do an ollie over a gap. This is very simple, gather a bit of speed towards the gap, and ollie just as the front trucks leave the first surface and start going over the gap. Land it on the other side and roll away. Gaps are easy to set up. Anything works, you can take two textbooks and put it a distance apart from one another and do the gap over that.
Wallride: Position your fingers like the ollie and ride up near a vertical surface. Execute an ollie up onto a vertical surface. Ride up or across that. You can do a wallride 90 degrees to the surface of the wall, except you will be going straight up and down the wall. Or you can do a wallride travelling parallel to the wall, only ollie up onto the surface and ride forwards along it. Land it properly.
Kickturn: Travelling in one direction, apply very little pressure to lift the nose up. The tail should not touch the ground. Now pivot the board on the back trucks so it now points in the opposite direction. Put your fingers back into position.
Grabbing: While in mid air, place your thumb on the nose of your board and hold it through the air. This is the act of grabbing.
Drop-off: This is how to get onto a ramp. Travel along the flat top of the ramp until you reach and go over the coping (edge of the ramp). Now push your forward finger (index) down the ramp. As this is happening, you should still be travelling forward. As a result you will have moved off the top and down the ramp.
This Is About Fingerboard
Fingerboards first created as a self-made toys in the 1970s and later became a novelty attached to key chains at skate shops (but also mentioned as a model for a skateboard.) In 1985 it was controlled by a homemade fingerboard, some people consider This fingerboard of the earliest recordings are available for public consumption. Homemade fingerboard was built from cardboard, Coffee Stirrers, Hot Wheels and axles.
Fingerboards peripheral have become part of the skateboarding industry since the late 1980s and was originally marketed as keychains.
Although almost no "rideable," they were corrected by the Tech Deck brand of mass produced a "rideable" miniature skateboard. Licensed entertainment was introduced by the fingerboards Bratz Toys, released through a Hong Kong based toy company called Prime Time Toys, and designed by Pangea, a company that helped develop the Teenage Mutant Ninja Turtles toy line of Playmates Toys. Design was utilized from entertainment properties such as "Speed Racer," "Woody Woodpecker," "NASCAR," "Heavy Metal," and "Crash Bandicoot." Tech Deck boards licensed driving license the brand to a strong urban brand, rather than creating their own designs. In the late 1990s, as fingerboards became more prominent outside the skateboard community, X-Concepts' Tech decks licensed "pro actual graphics of the major skateboard brands" up "fingerboard 1999 wave right into Wal-Mart and other big stores."
and this is my fingerboard
Jumat, 28 Mei 2010
Friday Holiday
Today is Friday, today more holidays, ... plans today to wifi with ahmad and Satrio, journey starts towards the mall fantasy , then went to bekapai, ...
bekapai long, then headed balikpapan trade center, while we are at the BTC,
eat at KFC together, very fun ...
and goto itin house for reherseals , although only practice once, but was able to animate my character,
I finished and Satrio, go to the XXI to watch ...
ushy and her friend together, which is seen ratu kostmopolitan ....
hahahaha very fun with them ...
yes thanks ahmad, Satrio, and special ushy
bekapai long, then headed balikpapan trade center, while we are at the BTC,
eat at KFC together, very fun ...
and goto itin house for reherseals , although only practice once, but was able to animate my character,
I finished and Satrio, go to the XXI to watch ...
ushy and her friend together, which is seen ratu kostmopolitan ....
hahahaha very fun with them ...
yes thanks ahmad, Satrio, and special ushy
Selasa, 25 Mei 2010
Bad Day
wewewewewe ..... finally get in on the blog also own ..
ckckckck, ...
It started from the early days that could be considered less desirable,low last night after a fight , and from this day I still have not heard from him at all ..
huft ...
sunny morning but feeling less respond bright this morning,
school starts with religious instruction, yaks prayer practices, and continued with repeated colloid chemistry chapter, although we do not have to learn but still a little work, hehe ....
and math, okay mr.mul its time, and I still confused with what is explained on the blackboard, hehehehe ... : P
end of lessons, biology, yeah mrs.rita already behind, and start a chapter of the lessons that could be considered fun, the chapter of human reproduction.
final hours of home, but not feeling good still haunted, huft .... pledge not my feeling awful today ....
at home until we do not have to be done again, the road bed for calming the mind ...
night, prepare for physics test, and I still not know what to expect in the chapter to learn, and you learn not only beautiful, it struck blind, hahahaha ...
ckckckck, ...
It started from the early days that could be considered less desirable,low last night after a fight , and from this day I still have not heard from him at all ..
huft ...
sunny morning but feeling less respond bright this morning,
school starts with religious instruction, yaks prayer practices, and continued with repeated colloid chemistry chapter, although we do not have to learn but still a little work, hehe ....
and math, okay mr.mul its time, and I still confused with what is explained on the blackboard, hehehehe ... : P
end of lessons, biology, yeah mrs.rita already behind, and start a chapter of the lessons that could be considered fun, the chapter of human reproduction.
final hours of home, but not feeling good still haunted, huft .... pledge not my feeling awful today ....
at home until we do not have to be done again, the road bed for calming the mind ...
night, prepare for physics test, and I still not know what to expect in the chapter to learn, and you learn not only beautiful, it struck blind, hahahaha ...
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